
It is heavily implied that she has romantic feelings for Tak. She is a tomboy and will often punch Tak as a sign of endearment or annoyance.

* Nonsense controls are displayed for the vaulting pole. * The health meter is only displayed at the top of the screen when the player reaches 100%. * The game's lighting is A LOT more sparse than it is in the final - the game is extremely dark as a result. * There are a number of missing sound effects. * Lok's Training has placeholder recordings in place of most of the audio dialogue. * A number of in-game cutscenes are missing - for example, when obtaining the vaulting pole, the character seen in the cutscene awaits the player until they touch, which causes the character to unload and Tak to suddenly have the item. Most notably, Tak's lines were re-recorded, and in this version he has a much more sarcastic demeanour and short temper than his final appearance. * The opening cutscene was re-rendered in the final, and is missing a few sound effects. * The loading screen is somewhat more basic in appearance.

The Extras then very briefly end with a still shot of a very partially loaded "Intro" level, before it exits back to the main menu. * The "Extras" option on the main menu contains DVD ads and a music video for "Real Wild Child" by "WAKEFIELD", featuring prerelease footage for the game. The player is frozen in this level by default until they pause and unpause. It seems to be the outside of the area seen in the initial cutscene, and in fact this area matches the one shown on the main menu.

** Weirdly, should the "Extras" be played, the continue button will then instead take the player to a level called "Intro" which appears to be especially incomplete and its collision data does not match with the visual model. Despite this, the player can still load their game from the loading menu - the continue button places a player at the start of the level rather than where they saved like loading a game does, however. Otherwise, this button always takes the player to their most recently played level, and so in essence acts somewhat like a continue button. * The first option on the menu, by default, takes the player straight to Lok's Training, allowing them to skip the intro cutscene. * The main menu options are slightly more basic looking and there's no "Options" button. Instead of a panning shot of a level in the background, we instead see Tak standing still in a level. * The main menu is missing the final logo, instead saying "Tak and the Power of Juju" in fairly plain text. * A fairly early build from a couple months before the final game.
